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Fixing stuff: Static lighting in UE5

·126 words·1 min

If you’re working with UE and having issues with static lighting, this is the post for you.

Screenshot in UE5 showing static lights with no visible illumination

This problem occurs because by default, the lighting system in UE5 projects is Lumen. In this post, I won’t debate its advantages or disadvantages, but if you want to fix this issue easily—and have a potato PC like mine—follow these steps to continue using static lights 😉

First, go to Edit > Project Settings

Screenshot of UE5 Project Settings menu

In Project Settings, search for Lumen and select “None” in the Dynamic Global Illumination Method option.

Screenshot showing the Dynamic Global Illumination Method option in UE5

After updating this setting, if you’ve already baked your static lighting, it should immediately appear in your current scene. If not, generate the lighting (bake lighting) and check your results.

Screenshot of a UE5 scene showing static lights working

🖼️ Sunset on the Sea. 1872. John Frederick Kensett

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